15Apr12 - Adjust Nomad CDs for NPC Nomads
18Apr12 - Move no_fighter, no_fighter_engine, to client files from admin only files
27Apr12 - fixed minor market_misc errors
30Apr12 - Updated fluaddon.dll
03May12 - Updated fluaddon.dll
06May12 - alterations to NPC navy loadouts
15May12 - Added Sigma-23 to fluaddon.dll
24May12 - began work on changing mod for FLMMv2 compatibility
25May12 - Added change to server.dll to adjust jumpin point for omicron lair.
31May12 - Fixed NPC pilots for Liberty, Bretonia, Kusari, Rheinland. More balanced now
	  Removed change to server.dll to adjust jumpin point for omicron lair
	  Updated fluaddon.dll
01Jun12 - Finished Lair Core
  	  Power Core now available only in the Lair Core, power core is expirable, power core has a volume of 80 so fighters can't tractor it in
	  All wrecks that previously carried the power core now carry classified alien research instead
02Jun12 - Updated fluaddon.dll, added rooms to beam_target (dockable battleships), added rooms and NPCs to Planet Hikari
09Jun12 - Updated fluaddon.dll, added nomad fighter capability for player use
08Aug12 - Added moors and limited base docks to fighters and freighters
28Oct12 - Moved Nomad Lasers from Admin files to Client files to correct infocard problem
	- Fixed cloaking problem with Nomad Fighter
	- Adjusted Hull Package for Nomad Fighter
	- Add Nomad Cruise Disruptor Ammo to weapon_good.ini, for sale on Planet Gammu
16Nov12	- Fixed energy drain adjustments on tweaked level 9 and 10 guns
23Nov12 - 
	Tweak to area_gunboats.ini
	additional formations and encounters for gunboats
	boosted li_cruiser_forward_gun by 50%
	added option for Nomad Blasters and Cannons to use energy
	implemented Beedo's adjustments to CODEWEPS for better balance
25Nov12 - Restored Flak cannons to the sellable equipment
18Feb13 - begin optimization of mod for release
Mar2013 - Added power usage adjustments to CODEWEPS to reflect the increase in damage
19Apr13 - commented out the power usage changes to the CODEWEPS
07Jul13 -
	Increased damage to li_cruiser_forward_gun
	all capship guns use energy except most 8.33 guns
	Removed 200k missions from New York
15Jul13 - Fixed Fukushima Rotation, other minor fixes
17Jul13 -
	Further fixes to weapons platform and base overpowered guns, players unable to do missions against installations
	Implemented Silver's adjustments to better balance level 9 guns, 
	added M0tah freelancer.exe hack to increase chat history and maximum number of characters in chat input box
		increase chat history = freelancer.exe, offset 0x0691D1, 20 to 4B (from 32 lines to 75)
		increase chat input box = freelancer.exe, offset 0x06A440, 50 to 7F (from 80 characters to 127 [max])
22Sep13 - 
	Fixed hostile tradelanes in Aberdeen
	Fixed background in Dyson Sphere (client mod)
25Sep13 - Fixed infocards for added commodities in Epsilon Mu and Aberdeen
17Oct13 - Fixed armor issue in CSV infocard
18Oct13 - Fixed weapon_goods.ini entry for Thunderbolt
18Nov13 - Locked gates to NPCs in Unknowns to NPCs to prevent server crash
02Jan14 - Added adjusted zones to Bottom Unknown to prevent server crash
04Apr14 - Adjusted capship guns for better balance, adjusted infinite power supply for better balance
28Sep14 - Added radiation zones around Schultzky and Rhodan's Folly, adjusted zone placement in Dyson Sphere, increased Nomad spawns around Rhodan's Folly, added decay rate to classified alien research, neophage weapons, harvested human organs, nomad lair power cell, adjusted exclusion zone around Schultzky
30Mar15 - Tripled prices of equipment and ships at Balnagask
31Mar15 - Adjusted engine speeds for all capships, changed decay rate for VIPs/Prisoners from 1 to 0.1
01Apr15 - Extended decay time for lair_power_cell
02Apr15 - Extended cruise charge time for Capship engines, changed decay rate for human organs from 2 to 0.1
16Jun15 - Fixed some encounter errors in St01 and Li06
16Jun15 - Began adding Florida, Munich, Kanto, Omicron Kappa
08Aug15 - Enable steering while in turret view
02Jan16 - Fixed large domes, undocking from capships, ship dealer head on Augsburg (rh06_01)
17Apr16 - Fixed ku_destroyer crash
04May16 - Reduced prices for Classified Alien Research
20May16 - Added missions to new systems, arena dome and racetrack to Aberdeen
15May16 - Added Omicron Kappa, Omega-2, fixed missing entries in fluaddon.dll
24May16 - Added new title screen, menu screen, eliminated unnecessary menu buttons, custom multiplayer button
04Jul16 - Edited Freelancer.exe to eliminate IPv6 addresses in the server list
2017 - added option to increase chat log size, create character names with spaces, some other little stuff I can't recall right now...
07May18 - Added MPRep.dll to show patrol path reps
04Nov18 - Edited Rh05.ini to fix a glitch with Leipzig Station, edited solararch.ini to fix docking/undocking glitch with Leipzig, Narita, and Osaka
02Jan19 - Edited Fredericks Memorial InfoCard to add Mark Newsom to the list ([EFS]Crash_Br_Gen, Captain_Caveman)
20Mar20 - Added option for barrel roll (credit to Jeider and Adoxa)
01May20 - Removed artifact jumphole (Omicron Kappa EW07) left over from development
03Mar23 - Adjusted some script entries to make the mod compatible with Freelancer HD Edition v0.6
16Jun25 - Adjusted the script to enable activation and compatibility with Freelancer HD Edition v0.7